Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the boat the proper length


Now that you've made the reference blocks the right size, it's time to make the boat the same dimensions as the blocks:

  1. Change to the side view by pressing the NumPad 3 key. Press Ctrl + MMB and the mouse to zoom in, until the reference blocks fill almost all of the 3D View. Press Shift + MMB and the mouse to re-center the reference blocks.

  2. Select the boat with the RMB. Press the Tab key to go into Edit Mode, and then choose the Vertex Select mode button from the 3D View header.

  3. Press A to deselect all vertices. Then, select the boat's vertices on the right-hand side of the 3D View. Press B to use the border select, or press C to use the circle select mode, or press Ctrl + LMB for the lasso select, as discussed in Chapter 4, Modeling with Vertices, Edges, and Faces.

  4. When the vertices are selected, press G and then Y, and move the vertices to the right with the mouse until they are lined up with the right-hand side of the reference blocks. Press...