Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Using basic lighting


In addition to building your boat, you really want to display it in its best light. As a bonus, I have provided a special section that introduces you to using the variety of lights that Blender provides and helps you understand the basics of how to use them. They will be covered again in this book in greater detail, but I recommend that you check out the bonus chapter, Chapter 5A, Lighting a Small Boat.

It will add another layer to your learning and help you in later chapters.

Pop quiz – extrusion, subdivision, moving vertices

Q1. When you press the W key in Edit mode, what operation will you be doing next?

  1. Extrusion

  2. Subdivision

  3. Moving vertices