Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


In this chapter, you put your knowledge of building objects to a practical use, and built a boat. It was also a good practice in using the controls of the 3D View, keyboard shortcuts, and buttons, including the buttons on the header, in the Tool Shelf, and in the Properties Panel.

You studied box modeling to create the boat from the default cube, and used box modeling's most powerful methods: extrusion, subdividing edges, and moving vertices, to reshape the cube into a hull. You learned about joining objects together, so that the boat and the seats can be used as a single object. You got your first taste of creating a material to make the boat look more realistic, and added a wooden texture to the seats.

In the next chapter, you will make some oars and oarlocks to move the boat with. You will extend your ability with more powerful modeling techniques. You will animate the boat, the oars, and the oarlocks as a coordinated unit, so that the oars appear to propel the boat.

Let's go!