Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the blade


Now it's time to make the oar blade. The modeling will be a little more complex, so pay close attention to these steps:

  1. Zoom out a little and move the bottom of the oar to the top of 3D View. Move the mouse to the top of 3D View. Have at least eight major grids below the bottom of the oar.

  2. Press E, and move the new edges down 0.8 Blender units, eight of the grid sections. Press the MMB after starting your motion to restrict the motion to Z. Use the Ctrl key while moving the edges for more precision.

  3. Zoom in to the bottom of the oar. Choose the Vertex select mode. Press A to deselect all vertices. Press the RMB to select the left vertex, and then Shift + RMB to select the right vertex on the sides at the bottom, as seen in the following screenshot:

  4. You don't need to rotate the view, but after selecting the vertices, zoom back out so you can see three or more large grid lines on either side.

  5. Press S, X, and use the mouse to scale them in the X axis. Scale them...