Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – copying keyframes to make a rowing cycle


Everybody likes to save work. Now that you have made a single rowing cycle, you can just copy it and move the copy down the timeline for a smooth flowing animation using the following steps:

  1. Use the Current Editor Type button at the lower-left corner of the Timeline window, which is below 3D View, to change Timeline to Graph Editor in the window. Move the top edge of the window up vertically so that you can use the Graph Editor more easily.

  2. Using the RMB and Shift + RMB, select both oars and both oarlocks.

  3. Use Ctrl + MMB and Shift + MMB so that you can see all the F-Curves, as shown in the next screenshot.

  4. With the cursor over the Graph Editor, press A to deselect all the keyframes. Use Border Select to choose all the keyframes between frame 26 and frame 58, as shown in the following screenshot. You can see that all the keyframes from frame 26 onward are highlighted.

  5. Move the current frame indicator to frame 84 in the Graph Editor. You...