Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – turning a reference block into a sloop


Since you have the templates scaled, you don't need the reference block any more. So, it's time to recycle it into the hull of the sloop. Using the Edge Tools, you can stretch and recontour the cube into the sloop. Perform the following steps:

  1. In the Modifiers subpanel of the Properties window, set the View button to 2.

  2. Make sure that the Limit Selection to Visible button in the 3D View header is light gray so that you are moving all the control points, and not just the ones in front.

  3. Press A to deselect all the control points. Select the left-hand control points. Press G, Y, and use the mouse to move them until the front end of the Subdivision Surface is at the same place as the bow of the sloop in the template. Then, press the LMB.

  4. Did you notice that as you moved to the left side, the right side also moved a little? When modeling Subdivision Surfaces, you get things close, and then work them closer till they are just right.

  5. Press A to...