Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – creating the shape of the sloop from the top


Now, you will learn to use Edge Loop to select the edges and gain experience in adjusting the control points of the Subdivision Surfaces from the following steps:

  1. Press 7 on the NumPad.

  2. Press Z to change from solid to wireframe shading.

  3. Move the cursor over the horizontal edges at the widest part of the sloop. Press Alt + RMB to select an Edge Loop.

  4. Press S, X, and use the mouse to scale the surface until it is as wide as the boat in the template, and then press the LMB. The control edges will be wider than the width of the boat image in the template. For the most precise control of scaling, remember to move the mouse away from the center of the 3D View header before you start scaling.

  5. Repeat this with the horizontal edges at the front of the cabin where the hull begins to narrow toward the bow, as seen in the next screenshot.

  6. The Edge Loop command will not work at the ends of the sloop. Press A to deselect the edges, and then press...