Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – giving the hull a hull shape


You've got the top view of the hull in good shape. Now, it's time to work on the shape as seen from the side. Check the following steps:

  1. Press 1 on the NumPad to get the Front view.

  2. Notice that the hull is still oval shaped. As seen on the left of the next screenshot, the top is not flat.

  3. Check that all the control points are level vertically. All of the upper points should be at the same height in Z. All of the lower points should be at the same height in Z. If any control point is higher or lower than what it should be, you can select it and scale it in Z, or move the vertices in Z.

  4. Press Ctrl + R to activate the Loop Cut tool. Select the horizontal magenta line.

  5. Move the orange line until it is almost all the way up to the top of the control object, as seen in the following screenshot on the right. This will control how tall and curved the deck is. There is an Edge Slide readout in the 3D View header. Move it till the Edge Slide is about -0.85...