Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – flattening the transom


It's now time to flatten the transom. By setting control points very close to each other, you can make pretty sharp corners. Try it by executing the following steps:

  1. Press A to deselect all vertices. Press B and use the mouse to select the control vertices for the transom on the right side of the control object.

  2. Press E to extrude. Press Enter. Then, press S, 0.95, and Enter.

  3. Press Tab to go into Object Mode.

  4. Press the MMB and use the mouse to rotate the view so you can see that the transom of the sloop has been flattened.

What just happened?

By extruding the control points and pressing Enter, you put two sets of control points in the same place. This flattened out the transom. Then, you scaled in the new points just a little.