Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – converting the surface to a mesh


Make sure that you saved the file at the end of the previous Time for action – making the boat smaller section. You are going to convert your Subdivision Surface to a mesh object using the following steps:

  1. Make sure you are in Object Mode. Rotate the hull so you can see it well.

  2. Press Alt + C to convert the surface into a mesh object. Select Mesh from Curve/Meta/Surf/Text from the menu with the LMB, as shown in the following screenshot:

  3. Press Tab to go into Edit Mode. The control points are gone. You now have a boat hull.

  4. Press A to deselect all selected vertices.

What just happened?

This was a short but important step. Objects can be changed from one type to another. You should save your work before doing this because you cannot convert the object back.