Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the cockpit


Building the hull will be similar to building the boat because you will be using extrusion and scaling. Execute the following steps:

  1. Press 7 on the NumPad to get the Top view.

  2. Select Face Select Mode on the 3D View header.

  3. Press C and use the mouse to select the faces over the cockpit and cabin on the template, as shown in the following screenshot. Press the RMB to stop selecting.

  4. Press 3 on the NumPad to get the Right view.

  5. Press B, and then press the MMB and use the mouse to deselect the faces on the bottom of the hull that were previously selected, as shown in the following screenshot. Leave only the faces on the top of the hull selected.

  6. Go to the Properties window and select the Object Data button, which has three edges and three vertices on it.

  7. In the Vertex Groups subpanel, press the plus sign to create a new vertex group. Double-click on the LMB over where it says Group to rename the group Cockpit, as shown in the following screenshot, and then press...