Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the cabin


The cabin is made with extrusions, as was the boat. By copying faces from the hull as the basis for the cabin, you will make sure that the cabin will fit snugly on the hull. Execute the following steps:

  1. Press Z to toggle Viewport Shading to Wireframe.

  2. Press the Tab key to go into Edit Mode.

  3. Press Shift + D, and then press Enter to copy the cockpit floor. Press P to separate the duplicated faces. Choose Selection, as seen in the following screenshot:

  4. Press 3 on the NumPad to return to the Right view.

  5. Press the Tab key to go into Object Mode. With the RMB, select the copy of the cockpit floor that you have just made.

  6. Press M, 2, and then press Enter to move it to layer 2.

  7. Press 2 to go to layer 2, or use the Layers controls in the 3D View header.

  8. Press 7 on the NumPad to get the Top view. Press the Tab key to get into Edit Mode.

  9. Press A to deselect all faces, if needed.

  10. Press B and use the mouse to select the faces that are in the cockpit area and not in the cabin...