Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – coloring and texturing the sloop hull


The hull has two textures: a painted texture for the outer hull and the cockpit and a wooden texture for the deck. Execute the following steps to color and texture the sloop hull:

  1. Reopen the file you just made in the last Time for action section that has the cabin with holes for the door and portals applied.

  2. Press 3 on the NumPad to get the Right view. Make sure you can see the entire sloop.

  3. Select Layer 1. Select the hull with the RMB.

  4. Press the Tab key to go into Edit Mode.

  5. In the 3D View header, choose the Face Select mode.

  6. Make sure that the 3D View shading is set to Solid in the Viewport Shading menu on the header.

  7. Make sure that the Limit Selection to Visible button is dark gray and that you cannot see through the surface of the sloop.

  8. In the Properties window, make sure that the Object Data button is highlighted in the header. It's the button that has three edges and three vertices on it forming a triangle. Make sure that the Vertex...