Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using the Spin tool to make the rim of the ship's wheel


The Spin tool is a very handy tool to make circular objects. It operates in a way similar to extrusion, but instead of making a single extrusion in one direction, it creates a series of extrusions around a point. You can specify how many degrees you go around and how many extrusions it takes to do it. You'll use the Spin tool to make the rim of the ship's wheel. Use the following steps:

  1. Select New from the File menu.

  2. Press 7 on the NumPad to get the Top view.

  3. Press X to delete the default cube.

  4. Press Shift + A, and then select Mesh and Plane from the menu.

  5. Press the Tab key to get into Edit Mode.

  6. Press S, X, 0.125, and Enter.

  7. Press S, Y, 0.08, and Enter.

  8. Press the Tab key to return to Object Mode.

  9. Press N to open the Properties Panel in the 3D View header.

  10. Press R, X, 90, and Enter.

  11. In the Transform subpanel of the 3D View Properties Panel, change the Location of X to 1, as shown in the following screenshot, to offset the rim...