Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Finishing the sloop's superstructure


Well, you've done a lot of good work and it's time to bring it all together. The next step is to combine all the bits into a single file and finish your sloop. I have made kits of the parts that have been made so far, plus a few bonus items such as sails, a line, a door, and a glass portal. Since your sloop may vary slightly, you can either use what you have made or take parts from the kits. The parts I made are in the download pack. If you've forgotten any of the names of the sloop's parts, check the illustration in Chapter 7, Planning Your Work, Working Your Plan.