Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – adding the rudder, tiller, and keel


Without the rudder, tiller, and keel, the sloop would drift aimlessly. They are simple objects, but they need a little special handling to fit correctly onto the sloop:

  1. In the File menu, select Append.

  2. Make sure that you are in the Object folder.

  3. Select the Keel, Rudder, Tiller Path, and Tiller Shape by pressing Shift + LMB.

  4. Press the LMB on the Link/Append from Library button.

  5. In the 3D View, press A to deselect everything.

  6. Use the RMB to select the tiller. Check to see that the tiller does not intersect with the sloop's deck. If it does, move it up so that it does not intersect.

  7. Select the Material button in the Properties window header.

  8. Click on the silver ball next to the New button as you did with the mast.

  9. Choose the Deck Material from the menu to apply it to the tiller.

  10. Select the rudder and repeat the steps, but choose Hull Material to apply. Select the keel and repeat the steps to apply Hull Material to it.

  11. Press Alt + C to convert the...