Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using a NURBS surface to make the mainsail


You have used Subdivision Surfaces to model the sloop's hull and Bézier curves to make the rudder and keel. Now, you will use a NURBS (Non Uniform Rational B Spline) surface to make the mainsail:

  1. Press Ctrl + NumPad 3 to see the Left view. Zoom out so you can see the whole sloop.

  2. Press Shift + S and select Cursor to Center.

  3. Put the cursor between the boom and gaff in the middle of where the sail will be.

  4. Press Shift + A. Choose Add Surface and then NURBS Surface.

  5. In the Tool Shelf's Add Surface Patch subpanel, check the Align to View checkbox.

  6. Press the Tab key to get into Edit Mode.

  7. In the Properties window, select the Object Data button; it has two dots that hold up a surface at one end.

  8. In the Properties window, the Active Spline subpanel appears; check the checkboxes for Endpoint: U and Endpoint: V.

  9. In the 3D View, zoom into the area between the boom and the gaff. Press A to deselect all the control points. Press C and select the bottom...