Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a project in Cocos2d-html5


Creating a project in Cocos2d-html5 is as simple as copying a readymade template and renaming it to what you want to call your game. If you've downloaded and extracted the archive of the Cocos2d-html5 source, navigate to the template folder inside it. Your file explorer should show you something like this:

If you run the index.html file you see in the template folder, you'll realize that it is nothing but a hello world project. This is exactly what we need to get us started. To create a new project in Cocos2d-html5, follow these steps:

  1. Copy all the files within the template folder.

  2. Create a folder in the root directory of the Cocos2d-html5 engine. The engine's root with the folder for ColourSmash is shown in the following screenshot:

  3. Now, paste all the files that you copied from the template folder into the folder you just created.

That's it! You have created your first project in Cocos2d-html5. Now, it's time to get acquainted with the different kinds of files located in the project's directory.