Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

An overview of Jumpy Clown


Our first physics game stars a clown that has a dream to reach the sky. Naturally, gravity pulls him down each time he jumps and so he needs our help. We need to build trampolines for him as he begins to fall, enabling to him reach as high as possible. We can build him a trampoline simply by sliding our finger across the screen. Every now and then, our clown runs into a bottle rocket that shoots him further upwards and a balloon which takes him steadily higher.

This is what we will achieve by the end of this chapter: