Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the world


The first object of Box2D that you will create is the world that holds the simulation itself. In addition to the world, you will also create a few other things in the CreateWorld function from the GameWorld.cpp file:

void GameWorld::CreateWorld()
{
  // create world
  b2Vec2 gravity;
  gravity.Set(0, -10.0f);
  world_ = new b2World(gravity);
  // tell world we want to listen for collisions
  world_->SetContactListener(this);

  // create the moving container that will hold all the game elements
  game_object_layer_ = CCNode::create();
  addChild(game_object_layer_, E_LAYER_FOREGROUND);

#ifdef ENABLE_DEBUG_DRAW
  debug_draw_ = new GLESDebugDraw(PTM_RATIO);
  world_->SetDebugDraw(debug_draw_);
  uint32 flags = 0;
  flags += b2Draw::e_shapeBit;
  //   flags += b2Draw::e_jointBit;
  //    flags += b2Draw::e_aabbBit;
  //    flags += b2Draw::e_pairBit;
  //    flags += b2Draw::e_centerOfMassBit;
  debug_draw_->SetFlags(flags);
#endif
}

We begin by creating a variable...