Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This was the final chapter before we will release our game. We learned what polishing is and how we can polish our game with respect to audiovisuals. Music was added to our game in this chapter and some special effects were demonstrated. We learned how to improve simple tweens by using easing functions. We saw what a particle system can do. Our background was changed to a parallax background and we implemented our own vertical parallax background as an addition to the AndEngine horizontal scrolling parallax background. Finally, we introduced shaders and saw a simple example of what they can do.

In the next chapter, we will wrap up our game and publish it. We will discuss what happens after the game is published and what is needed to make a game successful.