Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

The game concept


We need to know how our game is going to look before we start coding. It is important to have a basic idea and try to imagine whether this idea will work. For your first game, it's highly recommended to start with something small and possibly something that already exists.

Tip

Do not start with a complex idea. If it is your first game, you will most likely get stuck and have a hard time finishing it. Pick something you can finish in a matter of days.

Start with a pen and paper or some simple graphics software and try to draw the basic screen from the game. The following figure is an example:

The basic idea is very simple. However, let's try to state even the obvious details. This helps us to make sure we don't forget anything. The main goal of the character is to get as high as possible. The score will be calculated from the height reached. The obvious facts are that the game will be played in portrait mode and that there is gravity that pulls our character down. The not so...