Book Image

Cocos2d Game Development Blueprints

By : Jorge Jordán
Book Image

Cocos2d Game Development Blueprints

By: Jorge Jordán

Overview of this book

Table of Contents (15 chapters)
Cocos2d Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, I showed you how to create labels using CCLabelBMFont and how to use a free editor to create your own fonts. Thanks to this, you will be able to update labels in a more efficient way.

You also learned to create complex actions such as spin, which we combined between them to run several actions into nodes on the game. You also learned how to drag a sprite and how to drop it in the desired place.

Then I showed you the steps needed to configure your game to include Game Center both in iTunes Connect and Xcode. Once the game was configured, you learned to check the availability of Game Center and to authenticate the user.

Finally, we created a turn-based match and you learned how to deal with turns, passing and receiving them until the match ends due to some condition. Then we updated the matchOutcome value of each participant and ended the match.

In the next chapter, we will develop a beat 'em up game using some of the knowledge you have acquired so far.