Book Image

Learning Cocos2d-x Game Development

By : Siddharth Shekar
Book Image

Learning Cocos2d-x Game Development

By: Siddharth Shekar

Overview of this book

Table of Contents (19 chapters)
Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter took a very brief look at animations and how to create an animated character in the game using the two of the most popular animation techniques used in games. We also looked at FSM and at how we can create a simple state machine between two states and make the animation change according to the state of the player at that moment.

For more on animation, you can refer to books such as Animator's Survival Kit, Richard E. Williams, Faber and Cartoon Animation, Preston Blair, Walter Foster Publishing. These two books are being referred to by animators all around the world, as they have created and perfected the art of cartoon animation.

In the next chapter, we will look at how to make the game even more eye popping by looking at different ways of creating particle effects and adding them to the game.