Book Image

Unity Virtual Reality Projects

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects

By: Jonathan Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (18 chapters)
Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
11
What's Next?
Index

Interlude – environment and things


Let's spice up the scene with some more interesting environment and geometry. This section is optional. You can follow along or even do your own thing.

I've provided assets in the download files associated with this book. Where mentioned in the following section, some of these may be a part of the free packages found in the Unity Asset Store and included with permission from the creators:

  1. Start a new version of the scene, save it navigating to File | Save Scene As..., and name it PhysicsWorld.

  2. Select the ground plane and change its Scale to (5, 1, 5).

Now, we'll add some sky and earth.

Wispy Sky

We will add a nicer skybox named Wispy Sky. To add the skybox, perform the following steps:

  1. Import the assets package provided with this book named WispySky.package.

  2. From the main menu bar, navigate to Window | Lighting.

  3. In the Lighting panel, select the Scene tab.

  4. In the Skybox field, click on the circle icon on the far right to open the Select Material dialog box.

  5. Select...