Book Image

Unity Virtual Reality Projects

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects

By: Jonathan Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (18 chapters)
Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
11
What's Next?
Index

Adding photos to the gallery


Please find 10 of your favorite photos from your photo library to use and add them to a new Project Assets folder named Photos. Follow the following steps to add photos to the gallery:

  1. To create the photos folder, navigate to Assets | Create | Folder and name it Photos.

  2. Import 10 photos by dragging and dropping them from your File Explorer into the Photos folder that you just created (or navigate to Assets | Import New Asset...).

  3. Now, we'll write a script to populate Artworks Images. In Hierarchy, select Artworks. Then, in Inspector, navigate to Add Component | New Script and name it PopulateArtFrames.

  4. Open the new script in MonoDevelop.

    Edit the code for PopulateArtFrames.cs, as follows (I've written the code in more lines than it was probably necessary so that I could provide explanations):

    using UnityEngine;
    using System.Collections;
    public class PopulateArtFrames : MonoBehaviour {
      public Texture[] images;
      void Start () {
        int imageIndex = 0;
        foreach...