Book Image

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
Book Image

Learning Cocos2d-JS Game Development

By: Emanuele Feronato

Overview of this book

Table of Contents (18 chapters)
Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
9
Creating Your Own Blockbuster Game – A Complete Match 3 Game
Index

Changing sprite images on the fly


Let's now find out how to change sprite images.

Showing the tile picture

Once a tile is picked, it has to show its picture. Pictures are just a graphical representation of a tile value, which you initially store in an array called gameArray declared at the very beginning of a gamescript.js file:

var gameArray = [0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7];
vargameScene = cc.Scene.extend({
  onEnter:function () {
    // same as before
  }
});

Then, once you create a new tile, you can assign it a custom attribute called pictureValue with the value of the i-th element of gameArray:

var game = cc.Layer.extend({
  init:function () {
    this._super();
    var gradient = cc.LayerGradient.create(cc.color(0,0,0,255), cc.color(0x46,0x82,0xB4,255));
    this.addChild(gradient);
    for(i=0;i<16;i++){
      var tile = new MemoryTile();
      tile.pictureValue = gameArray[i];
      this.addChild(tile,0);
      tile.setPosition(49+i%4*74,400-Math.floor(i/4)*74);
    }
  }
});

Also...