Book Image

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
Book Image

Learning Cocos2d-JS Game Development

By: Emanuele Feronato

Overview of this book

Table of Contents (18 chapters)
Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
9
Creating Your Own Blockbuster Game – A Complete Match 3 Game
Index

Summary


In this chapter, you learned how to use sprite sheets to manage your assets, create pixel-perfect games, and detect swipes. You also created a great puzzle game called Cocosban.

If you noticed, player and crate movements are made by making assets jump to their destination. Why don't you add a tween to create a smooth movement? It would be a great achievement for you to do it.

Also, there's no check to see whether the player completed the level. A completed level has no crates outside crate goals. Try to develop it.

Then, follow me through a path full of music; we will add sound effects to our games!