Book Image

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
Book Image

Learning Cocos2d-JS Game Development

By: Emanuele Feronato

Overview of this book

Table of Contents (18 chapters)
Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
9
Creating Your Own Blockbuster Game – A Complete Match 3 Game
Index

Summary


Congratulations! This was a hard and long chapter because it explained three different ways to control your games. Now, it's up to you to use the way you think it fits better for each of your games, so why don't you write down a list of your favourite mobile games and think about what kind of way would you use to control the player?

Now, let's move on to the next chapter where you will meet realistic physics.