Let me congratulate you; you not only made a Totem Destroyer game, but you were also able to make it using two different physics engines. Not all developers out there are able to do it. Now, add to the game the same improvement you added to the Box2D game because you improved the game, didn't you? Let's start the last chapter, where you will create a blockbuster game in a matter of minutes.
Learning Cocos2d-JS Game Development
By :
Learning Cocos2d-JS Game Development
By:
Overview of this book
Table of Contents (18 chapters)
Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Hello World – A Cross-platform Game
Adding Interactivity – The Making of a Concentration Game
Moving Sprites Around the Screen – An Endless Runner
Learn about Swipes through the making of Sokoban
Become a Musical Maestro
Controlling the Game with Virtual Pads
Adding Physics to Your Games Using the Box2D Engine
Adding Physics to Your Games Using the Chipmunk2D Engine
Creating Your Own Blockbuster Game – A Complete Match 3 Game
Index
Customer Reviews