Book Image

Mastering Unity Scripting

By : Alan Thorn
Book Image

Mastering Unity Scripting

By: Alan Thorn

Overview of this book

Table of Contents (17 chapters)
Mastering Unity Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This final chapter considered three main tips of which, perhaps, the only underlying theme has been file management. The first tip considered Git version control, specifically, how the free and open source version control software allows us to track changes across a project as well as collaborate easily with other developers. The second tip concerned loading file data dynamically, first using internal project files inside a resources folder and then using AssetBundles. The latter options are especially useful for the creation of external assets that can be edited by both developers and gamers alike. The third and final tip demonstrated how in-game data can be saved to a file and then loaded back through serialization. Through serialization, users can save and restore game data, allowing them to resume playback at a later time.