Book Image

Mastering Unity Scripting

By : Alan Thorn
Book Image

Mastering Unity Scripting

By: Alan Thorn

Overview of this book

Table of Contents (17 chapters)
Mastering Unity Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Understanding singleton objects and statics


Some classes are fundamentally different from others in the way they should be instantiated. Most classes define a template for a collection of properties and behaviors that might be instantiated many times in a scene as GameObjects. An enemy class can be used to instantiate many enemy objects, a power-up class for many power-up objects, and so on. However, some classes such as GameManager, HighScoreManager, AudioManager, or SaveGameManager are intended to exist as a lone entity, one that consolidates a unified set of behaviors. In short, there should only ever be one instance of the class at any one time and never more than one. To have more than one instance would either be nonsensical or damage the object's authority and usefulness in some way. These kinds of objects are known as singletons. Singletons are often persistent objects that survive across scenes, though they need not be. The only essential ingredient in a singleton (which makes it...