Book Image

Mastering Unity Scripting

By : Alan Thorn
Book Image

Mastering Unity Scripting

By: Alan Thorn

Overview of this book

Table of Contents (17 chapters)
Mastering Unity Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Strings and regular expressions


Working with text data is critical and for many reasons. If you need to display subtitles, show in-game text, and implement localization functionality (supporting multiple languages), then you would be working with text, specifically with Text Assets. In Unity, Text Assets refer to any text files included in the Unity project, and each asset is treated as one long string even when multiple lines are involved (each line is separated by a \n escape character). Once your code is presented with a string like this, however, there're typically many ways in which you'll want to process it. Let's see some common but important string operations.

Null, empty strings, and white space

When processing strings, you can't always guarantee validity; sometimes, strings are badly formed and don't make sense. For this reason, you'll frequently need to validate them before processing. A common way to validate them initially is to see whether a string is null, and then (if not null...