Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving and loading player data – using PlayerPrefs


While the previous recipe illustrates how the static properties allow a game to remember values between different scenes, these values are forgotten once the game application has quit. Unity provides the PlayerPrefs feature to allow a game to store and retrieve data, between the different game playing sessions.

Getting ready

This recipe builds upon the previous recipe. In case you haven't completed the previous recipe, we have included a Unity package named game_scoreStaticVariables in the the 1362_10_05 folder. In order to follow this recipe using this package, you must do the following:

  1. Create a new 2D project and import the game_HigherOrLower package.

  2. Add each of the scenes to the build in the sequence (scene0_mainMenu, then scene1_gamePlaying, and so on).

How to do it...

To save and load the player data using PlayerPrefs, follow these steps:

  1. Delete the C# script called Player.

  2. Edit the C# script called UpdateScoreText by replacing the Start...