Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Publishing for multiple devices via Unity Cloud


One reason for the Git recipe in this chapter is to allow you to prepare your projects for one of the most exciting new services offered to Unity developers in recent years—Unity Cloud! Unity Cloud takes all the work out of building different versions of your project for different devices—you PUSH your updated Unity project to your online DVCS (such as GitHub). Then, Unity Cloud will see the update and PULL your new code, and build your game for the range of devices/deployment platforms that you have set up.

Getting ready

First, log on to the Unity Cloud Build website and create an account at:

For this recipe, you need access to a project's source code. If you don't have your own (for example, you haven't completed the Git recipe in this chapter), then feel free to use the matt-mac-man project available at the public GitHub URL at:

Note

A common reason for a test...