Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Loading external resource files – using Unity Default Resources


In this recipe, we will load an external image file, and display it on the screen, using the Unity Default Resources file (a library created at the time the game was compiled).

Note

This method is perhaps the simplest way to store and read the external resource files. However, it is only appropriate when the contents of the resource files will not change after compilation, since the contents of these files are combined and compiled into the resources.assets file.

The resources.assets file can be found in the Data folder for a compiled game.

Getting ready

In the 1362_10_01 folder, we have provided an image file, a text file, and an audio file in the .ogg format for this recipe:

  • externalTexture.jpg

  • cities.txt

  • soundtrack.ogg

How to do it...

To load the external resources by Unity Default Resources, do the following:

  1. Create a new 3D Unity project.

  2. In the Project window, create a new folder and rename it Resources.

  3. Import the externalTexture...