Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Loading external resource files – by manually storing files in the Unity Resources folder


At times, the contents of the external resource files may need to be changed after the game compilation. Hosting the resource files on the web may not be an option. There is a method of manually storing and reading files from the Resources folder of the compiled game, which allows for those files to be changed after the game compilation.

Note

This technique only works when you compile to a Windows or Mac stand alone executable—it will not work for Web Player builds, for example.

Getting ready

The 1362_10_01 folder provides the texture image that you can use for this recipe:

  • externalTexture.jpg

How to do it...

To load external resources by manually storing the files in the Resources folder, do the following:

  1. In a 2D project, create a new Image UI GameObject.

  2. Add the following C# script class as a component of your Image object:

    using UnityEngine;
    using System.Collections;
    
    using UnityEngine.UI;
    using System...