Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Pausing the game


As compelling as your next game will be, you should always let players pause it for a short break. In this recipe, we will implement a simple and effective pause screen including controls for changing the display's quality settings.

Getting ready

For this recipe, we have prepared a package named BallGame containing a playable scene. The package is in the 1362_11_01 folder.

How to do it...

To pause your game upon pressing the Esc key, follow these steps:

  1. Import the BallGame package into your project and, from the Project view, open the level named BallGame_01.

  2. In the Inspector, create a new tag Ball, apply this tag to prefab ball in Prefabs folder, and save the scene.

  3. From the Hierarchy view, use the Create drop-down menu to add a Panel to the UI (Create | UI | Panel). Note that it will automatically add it to the current Canvas in the scene. Rename the panel QualityPanel.

  4. Now use the Create drop-down menu to add a Slider to the UI (Create | UI | Slider). Rename it QualitySlider...