Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Preventing your game from running on unknown servers


After all the hard work you've had to go through to complete your web game project, it wouldn't be fair if it ended up generating traffic and income on someone else's website. In this recipe, we will create a script that prevents the main game menu from showing up unless it's hosted by an authorized server.

Getting ready

To test this recipe, you will need access to a webspace provider where you can host the game.

How to do it...

To prevent your web game from being pirated, follow these steps:

  1. From the Hierarchy view, use the Create drop-down menu to create a UI Text GameObject (Create | UI | Text). Name it Text – warning. Then, from the Text component in the Inspector, change its text field to Getting Info. Please wait.

  2. Add the following C# script to the Text – warning game object:

    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class BlockAccess : MonoBehaviour {
      public bool checkDomain = true;
      public bool fullURL...