Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Evaluating performance by measuring max and min frame rates (FPS)


Optimization principal 4: Use performance data to drive design and coding decisions.

A useful raw measurement of game performance is the maximum and minimum frame rate for a section of a game. In this recipe, we make use of a Creative Commons Frames Per Second (FPS) calculation script to record the maximum and minimum frame rates for a game performing mathematics calculations for each frame.

Getting ready

For this recipe, we have provided C# script FPSCounter.cs in the 1362_11_12 folder. This file is the one we have modified to include the maximum and minimum values based on the Do-It-Yourself (DIY) frame rate calculation script from Annop "Nargus" Prapasapong, kindly published under Creative Commons on the Unify wiki at http://wiki.unity3d.com/index.php?title=FramesPerSecond.

How to do it...

To calculate and record the maximum and minimum FPS, follow these steps:

  1. Start a new project, and import the FPSCounter.cs script.

  2. Add the...