Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Identifying performance "bottlenecks" with Do-It-Yourself performance profiling


Optimization principal 4: Use performance data to drive design and coding decisions.

The Unity 5 performance profiler is great, but there may be times where we wish to have completed control over the code we are running and how it displays or logs data. In this recipe, we explore how to use a freely available script for DIY performance profiling. While it's not quite as fancy as the graphical and detailed profiling of the performance profiler from Unity, it still provides low-level data about the time required for each frame by named parts of scripts, which is sufficient for making code design decisions to improve game performance.

Getting ready

For this recipe, we have provided C# script Profile.cs in the 1362_11_14 folder. This is the DIY profiling script from Michael Garforth, kindly published under Creative Commons on the Unify Wiki at http://wiki.unity3d.com/index.php/Profiler.

How to do it...

To record processing...