Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Cache GameObject and component references to avoid expensive lookups


Optimization principal 2: Minimize actions requiring Unity to perform "reflection" over objects and searching of all current scene objects.

Reflection is when, at run time, Unity has to analyze objects to see whether they contain a method corresponding to a "message" that the object has received - an example would be SendMessage(). An example of making Unity perform a search over all active objects in a scene would be the simple and useful, but slow, FindObjectsByTag(). Another action that slows Unity down is each time we make it look up an object's component using GetComponent().

In the olden days for many components, Unity offered quick component property getters such as .audio to reference the AudioSource component of a script's parent GameObject, rigidbody to reference the RigidBody component, and so on. However, this wasn't a consistent rule, and in other cases, you had to use GetComponent(). With Unity 5, all these...