Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Conclusion


In this chapter, we have introduced some extra features and a range of approaches to improve game performance and collect performance data for analysis.

The first three recipes in this chapter provide some ideas for adding some extra features to your game (pausing, slow motion, and securing online games). The rest of the recipes in this chapter provide examples of how to investigate and improve the efficiency and performance of your game.

There's more...

Just as there are many components in a game, there are many parts of a game where processing bottlenecks may be found and need to be addressed to improve overall game performance. Some additional suggestions and further reference sources are now provided to provide a launching pad for your further exploration of the issues of optimization and performance, since such topics could take up a whole book rather than just one chapter.

Game audio optimization

Mobile devices have considerably less memory and processing resources than consoles...