Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying single object pickups with carrying and not-carrying text


Often the simplest inventory situation is to display text to tell players if they are carrying a single item (or not).

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter. So, either make a copy of that project or do the following:

  1. Create a new, empty 2D project.

  2. Import the Simple2Dgame_SpaceGirl package.

  3. Open scene Scene1 (in the Scenes folder).

  4. Set the Unity Player screen size to 800 x 600 (see the previous recipe for how to do this) and select this resolution in the Game panel the drop-down menu.

  5. Convert each sprite image to be of type Sprite (2D and UI). In the Inspector, choose Sprite (2D and UI) from drop-down menu Texture Type, and click on the Apply button.

For this recipe, we have prepared the font you need in a folder named Fonts in the 1362_02_02 folder.

How to do it...

To display text to inform the user about the status of carrying...