Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying single object pickups with carrying and not-carrying icons


Graphic icons are an effective way to inform the player that they are carrying an item. In this recipe, if no star is being carried, a grey-filled icon in a blocked-off circle is displayed; then, after the star has been picked up, a yellow-filled icon is displayed, as shown in the following screenshot.

In many cases, icons are clearer (they don't require reading and thinking about) and can also be smaller onscreen than text messages for indicating player status and inventory items.

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter.

How to do it...

To toggle carrying and not-carrying icons for a single object pickup, follow these steps:

  1. Start with a new copy of the mini-game Simple2Dgame_SpaceGirl.

  2. In the Hierarchy panel, add a new UI Image object (Create | UI | Image). Rename it Image-star-icon.

  3. Select Image-star-icon in the Hierarchy panel...