Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying multiple pickups of the same object with multiple status icons


If there is a small, fixed total number of an item to be collected rather than text totals, an alternative effective UI approach is to display placeholder icons (empty or greyed out pictures) to show the user how many of the item remain to be collected, and each time an item is picked up, a placeholder icon is replaced by a full color collected icon.

In this recipe, we use grey-filled star icons as the placeholders and yellow-filled star icons to indicate each collected star, as shown in the following screenshot.

Since our UI code is getting a little more complicated, this recipe will implement the MVC design pattern to separate the view code from the core player logic (as introduced at the end of recipe Displaying single object pickups with carrying and not-carrying text).

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter.

How to...