Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying multiple pickups of different objects as a list of text via a dynamic List<> of PickUp objects


When working with different kinds of pickups, one approach is to use a C# List to maintain a flexible-length data structure of the items currently in the inventory. In this recipe, we will show you how, each time an item is picked up, a new object is added to such a List collection. An iteration through the List is how the text display of items is generated each time the inventory changes. We introduce a very simple PickUp script class, demonstrating how information about a pickup can be stored in a scripted component, extracted upon collision, and stored in our List.

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter. The font you need can be found in the 1362_02_02 folder.

How to do it...

To display inventory total text for multiple pickups of different object types, follow these steps:

  1. Start...