Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Flipping a sprite horizontally


Perhaps the simplest 2D animation is a simple flip, from facing left to facing right, or facing up to facing down, and so on. In this recipe we'll add a cute bug sprite to the scene, and write a short script to flip its horizontal direction when the Left and Right arrow keys are pressed.

Getting ready

For this recipe, we have prepared the image you need in a folder named Sprites in folder 1362_03_01.

How to do it...

To flip an object horizontally with arrow key presses, follow these steps:

  1. Create a new Unity 2D project.

  2. Import the provided image EnemyBug.png.

  3. Drag an instance of the red Enemy Bug image from the Project | Sprites folder into the scene. Position this GameObject at (0, 0, 0) and scale to (2, 2, 2).

  4. Add an instance of C# script class BugFlip as a component to your Enemy Bug GameObject:

    using UnityEngine;
    using System.Collections;
    
    public class BugFlip : MonoBehaviour {
      private bool facingRight = true;
    
      void Update() {
        if (Input.GetKeyDown(KeyCode...