Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a 3-frame animation clip to make a platform continually animate


In this recipe, we'll make a wooden-looking platform continually animate, moving upwards and downwards. This can be achieved with a single, 3-frame, animation clip (starting at top, position at bottom, top position again).

Getting ready

This recipe builds on the previous one, so make a copy of that project, and work on the copy for this recipe.

How to do it...

To create a continually moving animated platform, follow these steps:

  1. Drag an instance of the sprite platformWoodBlocks from the Project | Sprites folder into the scene. Position this GameObject at (-4, -5, 0), so that these wood blocks are neatly to left, and slightly below, the wall blocks platform.

  2. Add a Box Collider 2D component to GameObject platformWoodBlocks so that the player's character can stand on this platform too. Choose menu: Add Component | Physics 2D | Box Collider 2D.

  3. Create a new folder named Animations, in which to store the animation clip and controller...