Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Unity 5 introduces in new Physically-Based Shaders. Physically-Based Rendering is a technique that simulates the appearance of materials based on how the light reacts with that material (more specifically, the matter from which that material is made) in the real world. Such a technique allows for more realistic and consistent materials. So, your creations in Unity should look better than ever. Creating materials in Unity has also become more efficient now. Once you have chosen between the available workflows (Metallic or Specular setup; we'll get back to that later), there is no longer the need to browse the drop-down menus in search of specific features, as Unity optimizes the shader for the created material, removing unnecessary code for unused properties once the material has been set up and the texture maps have been assigned.

For a deep understanding of Physically-Based Rendering, we recommend you to take a look at The Comprehensive PBR Guide, written by Wes McDermott from...